Reimplement miles sound artifacts, Stone Brick Stairs recipe, and craft sound (#684)

* Reimplement miles sound artifacts

* Fix stone brick stairs recipe

* Fix craft and scroll sound
This commit is contained in:
GuglioIsStupid
2026-03-06 02:45:25 -05:00
committed by GitHub
parent 0469e982ce
commit de46641cda
6 changed files with 13 additions and 6 deletions

View File

@@ -266,10 +266,7 @@ void SoundEngine::updateMiniAudio()
ma_sound_set_volume(&s->sound, finalVolume);
if (!s->info.bUseSoundsPitchVal)
{
ma_sound_set_pitch(&s->sound, s->info.pitch);
}
ma_sound_set_pitch(&s->sound, s->info.pitch);
if (s->info.bIs3D)
{

View File

@@ -2342,7 +2342,13 @@ void UIController::PlayUISFX(ESoundEffect eSound)
if (time - m_lastUiSfx < 10) { return; }
m_lastUiSfx = time;
Minecraft::GetInstance()->soundEngine->playUI(eSound,1.0f,1.0f);
float pitch = 1.0f;
if (eSound == eSFX_Focus)
{
pitch += (m_randomDistribution(m_randomGenerator) - 0.5f) / 10;
}
Minecraft::GetInstance()->soundEngine->playUI(eSound,1.0f,pitch);
}
void UIController::DisplayGamertag(unsigned int iPad, bool show)

View File

@@ -3,6 +3,7 @@ using namespace std;
#include "IUIController.h"
#include "UIEnums.h"
#include "UIGroup.h"
#include <random>
class UIAbstractBitmapFont;
class UIBitmapFont;
@@ -63,6 +64,9 @@ private:
UITTFFont *m_mcTTFFont;
UIBitmapFont *m_moj7, *m_moj11;
std::mt19937 m_randomGenerator;
std::uniform_real_distribution<float> m_randomDistribution;
public:
void setCleanupOnReload();
void updateCurrentFont();