Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -2,7 +2,7 @@
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#include "net.minecraft.world.level.newbiome.layer.h"
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#include "System.h"
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ZoomLayer::ZoomLayer(__int64 seedMixup, shared_ptr<Layer>parent) : Layer(seedMixup)
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ZoomLayer::ZoomLayer(int64_t seedMixup, shared_ptr<Layer>parent) : Layer(seedMixup)
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{
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this->parent = parent;
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}
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@@ -81,7 +81,7 @@ int ZoomLayer::random(int a, int b, int c, int d)
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return d;
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}
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shared_ptr<Layer>ZoomLayer::zoom(__int64 seed, shared_ptr<Layer> sup, int count)
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shared_ptr<Layer>ZoomLayer::zoom(int64_t seed, shared_ptr<Layer> sup, int count)
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{
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shared_ptr<Layer>result = sup;
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for (int i = 0; i < count; i++)
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