Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -2,7 +2,7 @@
#include "net.minecraft.world.level.newbiome.layer.h"
#include "System.h"
ZoomLayer::ZoomLayer(__int64 seedMixup, shared_ptr<Layer>parent) : Layer(seedMixup)
ZoomLayer::ZoomLayer(int64_t seedMixup, shared_ptr<Layer>parent) : Layer(seedMixup)
{
this->parent = parent;
}
@@ -81,7 +81,7 @@ int ZoomLayer::random(int a, int b, int c, int d)
return d;
}
shared_ptr<Layer>ZoomLayer::zoom(__int64 seed, shared_ptr<Layer> sup, int count)
shared_ptr<Layer>ZoomLayer::zoom(int64_t seed, shared_ptr<Layer> sup, int count)
{
shared_ptr<Layer>result = sup;
for (int i = 0; i < count; i++)