Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -14,24 +14,24 @@ class ZonedChunkStorage : public ChunkStorage
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{
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public:
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static const int BIT_TERRAIN_POPULATED;
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static const int CHUNKS_PER_ZONE_BITS; // = 32
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static const int CHUNKS_PER_ZONE; // ^2
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static const int CHUNK_WIDTH;
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static const int CHUNK_HEADER_SIZE;
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static const int CHUNK_SIZE;
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static const int CHUNK_LAYERS ;
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static const int CHUNK_SIZE_BYTES;
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static const ByteOrder BYTEORDER;
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File dir;
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private:
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unordered_map<__int64, ZoneFile *> zoneFiles;
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__int64 tickCount;
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unordered_map<int64_t, ZoneFile *> zoneFiles;
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int64_t tickCount;
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public:
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ZonedChunkStorage(File dir);
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