Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -14,24 +14,24 @@ class ZonedChunkStorage : public ChunkStorage
{
public:
static const int BIT_TERRAIN_POPULATED;
static const int CHUNKS_PER_ZONE_BITS; // = 32
static const int CHUNKS_PER_ZONE; // ^2
static const int CHUNK_WIDTH;
static const int CHUNK_HEADER_SIZE;
static const int CHUNK_SIZE;
static const int CHUNK_LAYERS ;
static const int CHUNK_SIZE_BYTES;
static const ByteOrder BYTEORDER;
File dir;
private:
unordered_map<__int64, ZoneFile *> zoneFiles;
__int64 tickCount;
unordered_map<int64_t, ZoneFile *> zoneFiles;
int64_t tickCount;
public:
ZonedChunkStorage(File dir);