Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -17,18 +17,18 @@ private:
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short slotCount;
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public:
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__int64 lastUse;
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int64_t lastUse;
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private:
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HANDLE channel;
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public:
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__int64 key;
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int64_t key;
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File file;
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NbtSlotFile *entityFile;
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ZoneFile(__int64 key, File file, File entityFile);
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ZoneFile(int64_t key, File file, File entityFile);
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~ZoneFile();
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void readHeader();
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