Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -39,7 +39,7 @@ public:
void setBlocks(byteArray newBlocks, int sub);
int setBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p, bool includeLighting = true); // 4J - added includeLighting parameter;
bool testSetBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p);
Random *getRandom(__int64 l);
Random *getRandom(int64_t l);
virtual Biome *getBiome(int x, int z, BiomeSource *biomeSource);
virtual void reSyncLighting() {}; // 4J added
};