Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -143,7 +143,7 @@ bool WaterLevelChunk::testSetBlocksAndData(byteArray data, int x0, int y0, int z
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return false;
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}
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Random *WaterLevelChunk::getRandom(__int64 l)
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Random *WaterLevelChunk::getRandom(int64_t l)
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{
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return new Random((level->getSeed() + x * x * 4987142 + x * 5947611 + z * z * 4392871l + z * 389711) ^ l);
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}
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