Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -9,7 +9,7 @@ public:
static const double SNOW_CUTOFF;
static const double SNOW_SCALE;
static const bool FLOATING_ISLANDS;
static const int CHUNK_HEIGHT = 4;
static const int CHUNK_WIDTH = 8;
private:
@@ -30,7 +30,7 @@ private:
Level *level;
public:
TheEndLevelRandomLevelSource(Level *level, __int64 seed);
TheEndLevelRandomLevelSource(Level *level, int64_t seed);
~TheEndLevelRandomLevelSource();
void prepareHeights(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes);
@@ -56,5 +56,5 @@ public:
public:
virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
};