Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -9,7 +9,7 @@ public:
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static const double SNOW_CUTOFF;
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static const double SNOW_SCALE;
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static const bool FLOATING_ISLANDS;
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static const int CHUNK_HEIGHT = 4;
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static const int CHUNK_WIDTH = 8;
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private:
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@@ -30,7 +30,7 @@ private:
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Level *level;
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public:
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TheEndLevelRandomLevelSource(Level *level, __int64 seed);
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TheEndLevelRandomLevelSource(Level *level, int64_t seed);
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~TheEndLevelRandomLevelSource();
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void prepareHeights(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes);
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@@ -56,5 +56,5 @@ public:
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public:
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virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
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virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
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virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
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};
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