Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -6,7 +6,7 @@ class TheEndDimension : public Dimension
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public:
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virtual void init();
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virtual ChunkSource *createRandomLevelSource() const;
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virtual float getTimeOfDay(__int64 time, float a) const;
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virtual float getTimeOfDay(int64_t time, float a) const;
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virtual float *getSunriseColor(float td, float a);
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virtual Vec3 *getFogColor(float td, float a) const;
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virtual bool hasGround();
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