Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -19,7 +19,7 @@ ChunkSource *TheEndDimension::createRandomLevelSource() const
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return new TheEndLevelRandomLevelSource(level, level->getSeed());
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}
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float TheEndDimension::getTimeOfDay(__int64 time, float a) const
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float TheEndDimension::getTimeOfDay(int64_t time, float a) const
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{
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return 0.0f;
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}
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