Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
@@ -92,16 +92,16 @@ bool StructureFeature::isIntersection(int cellX, int cellZ)
|
||||
///////////////////////////////////////////
|
||||
// 4J-PB - Below functions added from 1.2.3
|
||||
///////////////////////////////////////////
|
||||
bool StructureFeature::isInsideFeature(int cellX, int cellY, int cellZ)
|
||||
bool StructureFeature::isInsideFeature(int cellX, int cellY, int cellZ)
|
||||
{
|
||||
//for (StructureStart structureStart : cachedStructures.values())
|
||||
//for (StructureStart structureStart : cachedStructures.values())
|
||||
for(AUTO_VAR(it, cachedStructures.begin()); it != cachedStructures.end(); ++it)
|
||||
{
|
||||
StructureStart *pStructureStart = it->second;
|
||||
|
||||
if (pStructureStart->isValid())
|
||||
if (pStructureStart->isValid())
|
||||
{
|
||||
if (pStructureStart->getBoundingBox()->intersects(cellX, cellZ, cellX, cellZ))
|
||||
if (pStructureStart->getBoundingBox()->intersects(cellX, cellZ, cellX, cellZ))
|
||||
{
|
||||
/*
|
||||
Iterator<StructurePiece> it = structureStart.getPieces().iterator();
|
||||
@@ -127,7 +127,7 @@ bool StructureFeature::isInsideFeature(int cellX, int cellY, int cellZ)
|
||||
return false;
|
||||
}
|
||||
|
||||
TilePos *StructureFeature::getNearestGeneratedFeature(Level *level, int cellX, int cellY, int cellZ)
|
||||
TilePos *StructureFeature::getNearestGeneratedFeature(Level *level, int cellX, int cellY, int cellZ)
|
||||
{
|
||||
|
||||
// this is a hack that will "force" the feature to generate positions
|
||||
@@ -135,10 +135,10 @@ TilePos *StructureFeature::getNearestGeneratedFeature(Level *level, int cellX, i
|
||||
this->level = level;
|
||||
|
||||
random->setSeed(level->getSeed());
|
||||
__int64 xScale = random->nextLong();
|
||||
__int64 zScale = random->nextLong();
|
||||
__int64 xx = (cellX >> 4) * xScale;
|
||||
__int64 zz = (cellZ >> 4) * zScale;
|
||||
int64_t xScale = random->nextLong();
|
||||
int64_t zScale = random->nextLong();
|
||||
int64_t xx = (cellX >> 4) * xScale;
|
||||
int64_t zz = (cellZ >> 4) * zScale;
|
||||
random->setSeed(xx ^ zz ^ level->getSeed());
|
||||
|
||||
addFeature(level, cellX >> 4, cellZ >> 4, 0, 0, byteArray());
|
||||
@@ -150,7 +150,7 @@ TilePos *StructureFeature::getNearestGeneratedFeature(Level *level, int cellX, i
|
||||
{
|
||||
StructureStart *pStructureStart = it->second;
|
||||
|
||||
if (pStructureStart->isValid())
|
||||
if (pStructureStart->isValid())
|
||||
{
|
||||
|
||||
//StructurePiece *pStructurePiece = pStructureStart->getPieces().get(0);
|
||||
@@ -162,21 +162,21 @@ TilePos *StructureFeature::getNearestGeneratedFeature(Level *level, int cellX, i
|
||||
int dz = locatorPosition->z - cellZ;
|
||||
double dist = dx + dx * dy * dy + dz * dz;
|
||||
|
||||
if (dist < minDistance)
|
||||
if (dist < minDistance)
|
||||
{
|
||||
minDistance = dist;
|
||||
selected = locatorPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (selected != NULL)
|
||||
if (selected != NULL)
|
||||
{
|
||||
return selected;
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
vector<TilePos> *guesstimatedFeaturePositions = getGuesstimatedFeaturePositions();
|
||||
if (guesstimatedFeaturePositions != NULL)
|
||||
if (guesstimatedFeaturePositions != NULL)
|
||||
{
|
||||
TilePos *pSelectedPos = new TilePos(0,0,0);
|
||||
|
||||
@@ -187,7 +187,7 @@ TilePos *StructureFeature::getNearestGeneratedFeature(Level *level, int cellX, i
|
||||
int dz = (*it).z - cellZ;
|
||||
double dist = dx + dx * dy * dy + dz * dz;
|
||||
|
||||
if (dist < minDistance)
|
||||
if (dist < minDistance)
|
||||
{
|
||||
minDistance = dist;
|
||||
pSelectedPos->x = (*it).x;
|
||||
@@ -202,7 +202,7 @@ TilePos *StructureFeature::getNearestGeneratedFeature(Level *level, int cellX, i
|
||||
return NULL;
|
||||
}
|
||||
|
||||
vector<TilePos> *StructureFeature::getGuesstimatedFeaturePositions()
|
||||
vector<TilePos> *StructureFeature::getGuesstimatedFeaturePositions()
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user