Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -20,9 +20,9 @@
// To meet these requirements, this class is now implemented using a lock-free system, implemented using a read-copy-update (RCU) type algorithm. Some details...
// (1) The storage details for the class are now packed into a single __int64, which contains both a pointer to the data that is required and a count of how many planes worth
// (1) The storage details for the class are now packed into a single int64_t, which contains both a pointer to the data that is required and a count of how many planes worth
// of storage are allocated. This allows the full storage to be updated atomically using compare and exchange operations (implemented with InterlockedCompareExchangeRelease64).
// (2) The data pointer referenced in this __int64 points to an area of memory which is 128 + 128 * plane_count bytes long, where the first 128 bytes stoere the plane indices, and
// (2) The data pointer referenced in this int64_t points to an area of memory which is 128 + 128 * plane_count bytes long, where the first 128 bytes stoere the plane indices, and
// the rest of the data is variable in size to accomodate however many planes are required to be stored
// (3) The RCU bit of the algorithm means that any read operations don't need to do any checks or locks at all. When the data needs to be updated, a copy of it is made and updated,
// then an attempt is made to swap the new data in - if this succeeds then the old data pointer is deleted later at some point where we know nothing will be reading from it anymore.
@@ -38,7 +38,7 @@ class SparseLightStorage
friend class TileCompressData_SPU;
private:
// unsigned char planeIndices[128];
__int64 dataAndCount; // Contains packed-together data pointer (lower 48-bits), and count of lines used (upper 16-bits)
int64_t dataAndCount; // Contains packed-together data pointer (lower 48-bits), and count of lines used (upper 16-bits)
// unsigned char *data;
// unsigned int allocatedPlaneCount;
@@ -66,7 +66,7 @@ public:
void addNewPlane(int y);
void getPlaneIndicesAndData(unsigned char **planeIndices, unsigned char **data);
void updateDataAndCount(__int64 newDataAndCount);
void updateDataAndCount(int64_t newDataAndCount);
int compress();
bool isCompressed();