Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -2,7 +2,7 @@
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#include "net.minecraft.world.level.newbiome.layer.h"
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#include "net.minecraft.world.level.biome.h"
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ShoreLayer::ShoreLayer(__int64 seed, shared_ptr<Layer> parent) : Layer(seed)
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ShoreLayer::ShoreLayer(int64_t seed, shared_ptr<Layer> parent) : Layer(seed)
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{
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this->parent = parent;
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}
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