Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -2,13 +2,13 @@
#include "net.minecraft.world.level.biome.h"
#include "net.minecraft.world.level.newbiome.layer.h"
RiverMixerLayer::RiverMixerLayer(__int64 seed, shared_ptr<Layer>biomes, shared_ptr<Layer>rivers) : Layer(seed)
RiverMixerLayer::RiverMixerLayer(int64_t seed, shared_ptr<Layer>biomes, shared_ptr<Layer>rivers) : Layer(seed)
{
this->biomes = biomes;
this->rivers = rivers;
}
void RiverMixerLayer::init(__int64 seed)
void RiverMixerLayer::init(int64_t seed)
{
biomes->init(seed);
rivers->init(seed);