Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -47,7 +47,7 @@ private:
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floatArray pows;
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public:
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RandomLevelSource(Level *level, __int64 seed, bool generateStructures);
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RandomLevelSource(Level *level, int64_t seed, bool generateStructures);
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~RandomLevelSource();
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public:
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@@ -88,5 +88,5 @@ public:
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public:
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virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
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virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
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virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
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};
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