Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -47,7 +47,7 @@ private:
floatArray pows;
public:
RandomLevelSource(Level *level, __int64 seed, bool generateStructures);
RandomLevelSource(Level *level, int64_t seed, bool generateStructures);
~RandomLevelSource();
public:
@@ -88,5 +88,5 @@ public:
public:
virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
};