Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -19,9 +19,9 @@ public:
{
public:
int x, y, z;
__int64 when;
int64_t when;
Toggle(int x, int y, int z, __int64 when)
Toggle(int x, int y, int z, int64_t when)
{
this->x = x;
this->y = y;
@@ -61,7 +61,7 @@ public:
public:
void animateTick(Level *level, int xt, int yt, int zt, Random *random);
int cloneTileId(Level *level, int x, int y, int z);
void levelTimeChanged(Level *level, __int64 delta, __int64 newTime);
void levelTimeChanged(Level *level, int64_t delta, int64_t newTime);
void registerIcons(IconRegister *iconRegister);
};