Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -19,9 +19,9 @@ public:
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{
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public:
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int x, y, z;
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__int64 when;
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int64_t when;
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Toggle(int x, int y, int z, __int64 when)
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Toggle(int x, int y, int z, int64_t when)
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{
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this->x = x;
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this->y = y;
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@@ -61,7 +61,7 @@ public:
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public:
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void animateTick(Level *level, int xt, int yt, int zt, Random *random);
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int cloneTileId(Level *level, int x, int y, int z);
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void levelTimeChanged(Level *level, __int64 delta, __int64 newTime);
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void levelTimeChanged(Level *level, int64_t delta, int64_t newTime);
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void registerIcons(IconRegister *iconRegister);
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};
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