Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -121,7 +121,7 @@ void NotGateTile::tick(Level *level, int x, int y, int z, Random *random)
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}
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}
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if (on)
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if (on)
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{
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if (neighborSignal)
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{
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@@ -152,7 +152,7 @@ void NotGateTile::tick(Level *level, int x, int y, int z, Random *random)
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level->setTileAndData(x, y, z, Tile::notGate_on_Id, level->getData(x, y, z));
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}
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else
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{
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{
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app.DebugPrintf("Torch at (%d,%d,%d) has toggled too many times\n",x,y,z);
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}
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}
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@@ -221,7 +221,7 @@ int NotGateTile::cloneTileId(Level *level, int x, int y, int z)
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return Tile::notGate_on_Id;
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}
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void NotGateTile::levelTimeChanged(Level *level, __int64 delta, __int64 newTime)
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void NotGateTile::levelTimeChanged(Level *level, int64_t delta, int64_t newTime)
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{
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deque<Toggle> *toggles = recentToggles[level];
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