Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -121,7 +121,7 @@ void NotGateTile::tick(Level *level, int x, int y, int z, Random *random)
}
}
if (on)
if (on)
{
if (neighborSignal)
{
@@ -152,7 +152,7 @@ void NotGateTile::tick(Level *level, int x, int y, int z, Random *random)
level->setTileAndData(x, y, z, Tile::notGate_on_Id, level->getData(x, y, z));
}
else
{
{
app.DebugPrintf("Torch at (%d,%d,%d) has toggled too many times\n",x,y,z);
}
}
@@ -221,7 +221,7 @@ int NotGateTile::cloneTileId(Level *level, int x, int y, int z)
return Tile::notGate_on_Id;
}
void NotGateTile::levelTimeChanged(Level *level, __int64 delta, __int64 newTime)
void NotGateTile::levelTimeChanged(Level *level, int64_t delta, int64_t newTime)
{
deque<Toggle> *toggles = recentToggles[level];