Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -4,7 +4,7 @@
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byteArray NbtSlotFile::READ_BUFFER(1024*1024);
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__int64 NbtSlotFile::largest = 0;
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int64_t NbtSlotFile::largest = 0;
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NbtSlotFile::NbtSlotFile(File file)
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{
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@@ -144,12 +144,12 @@ int NbtSlotFile::getFreeSlot()
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// fileSlot = toReplace->back();
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// toReplace->pop_back();
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// } else
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if (freeFileSlots.size() > 0)
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{
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fileSlot = freeFileSlots.back();
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freeFileSlots.pop_back();
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}
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}
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else
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{
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fileSlot = totalFileSlots++;
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@@ -164,7 +164,7 @@ void NbtSlotFile::replaceSlot(int slot, vector<CompoundTag *> *tags)
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DWORD numberOfBytesWritten;
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toReplace = fileSlotMap[slot];
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fileSlotMap[slot] = new vector<int>();
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AUTO_VAR(itEndTags, tags->end());
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for (AUTO_VAR(it, tags->begin()); it != itEndTags; it++)
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{
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@@ -227,7 +227,7 @@ void NbtSlotFile::replaceSlot(int slot, vector<CompoundTag *> *tags)
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}
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delete[] compressed.data;
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}
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AUTO_VAR(itEndToRep, toReplace->end());
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for (AUTO_VAR(it, toReplace->begin()); it != itEndToRep; it++)
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{
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