Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -4,7 +4,7 @@
byteArray NbtSlotFile::READ_BUFFER(1024*1024);
__int64 NbtSlotFile::largest = 0;
int64_t NbtSlotFile::largest = 0;
NbtSlotFile::NbtSlotFile(File file)
{
@@ -144,12 +144,12 @@ int NbtSlotFile::getFreeSlot()
// fileSlot = toReplace->back();
// toReplace->pop_back();
// } else
if (freeFileSlots.size() > 0)
{
fileSlot = freeFileSlots.back();
freeFileSlots.pop_back();
}
}
else
{
fileSlot = totalFileSlots++;
@@ -164,7 +164,7 @@ void NbtSlotFile::replaceSlot(int slot, vector<CompoundTag *> *tags)
DWORD numberOfBytesWritten;
toReplace = fileSlotMap[slot];
fileSlotMap[slot] = new vector<int>();
AUTO_VAR(itEndTags, tags->end());
for (AUTO_VAR(it, tags->begin()); it != itEndTags; it++)
{
@@ -227,7 +227,7 @@ void NbtSlotFile::replaceSlot(int slot, vector<CompoundTag *> *tags)
}
delete[] compressed.data;
}
AUTO_VAR(itEndToRep, toReplace->end());
for (AUTO_VAR(it, toReplace->begin()); it != itEndToRep; it++)
{