Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -9,10 +9,10 @@ class LoginPacket : public Packet, public enable_shared_from_this<LoginPacket>
public:
int clientVersion;
wstring userName;
__int64 seed;
int64_t seed;
char dimension;
PlayerUID m_offlineXuid, m_onlineXuid; // 4J Added
char difficulty; // 4J Added
char difficulty; // 4J Added
bool m_friendsOnlyUGC; // 4J Added
DWORD m_ugcPlayersVersion; // 4J Added
INT m_multiplayerInstanceId; //4J Added for sentient
@@ -31,7 +31,7 @@ public:
BYTE maxPlayers;
LoginPacket();
LoginPacket(const wstring& userName, int clientVersion, LevelType *pLevelType, __int64 seed, int gameType, char dimension, BYTE mapHeight, BYTE maxPlayers, char difficulty, INT m_multiplayerInstanceId, BYTE playerIndex, bool newSeaLevel, unsigned int uiGamePrivileges, int xzSize, int hellScale); // Server -> Client
LoginPacket(const wstring& userName, int clientVersion, LevelType *pLevelType, int64_t seed, int gameType, char dimension, BYTE mapHeight, BYTE maxPlayers, char difficulty, INT m_multiplayerInstanceId, BYTE playerIndex, bool newSeaLevel, unsigned int uiGamePrivileges, int xzSize, int hellScale); // Server -> Client
LoginPacket(const wstring& userName, int clientVersion, PlayerUID offlineXuid, PlayerUID onlineXuid, bool friendsOnlyUGC, DWORD ugcPlayersVersion, DWORD skinId, DWORD capeId, bool isGuest); // Client -> Server
virtual void read(DataInputStream *dis);