Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -7,20 +7,20 @@ class LevelSummary
{
const wstring levelId;
const wstring levelName;
const __int64 lastPlayed;
const __int64 sizeOnDisk;
const int64_t lastPlayed;
const int64_t sizeOnDisk;
const bool requiresConversion;
GameType *gameMode;
const bool hardcore;
const bool _hasCheats;
public:
LevelSummary(const wstring& levelId, const wstring& levelName, __int64 lastPlayed, __int64 sizeOnDisk, GameType *gameMode, bool requiresConversion, bool hardcore, bool hasCheats);
LevelSummary(const wstring& levelId, const wstring& levelName, int64_t lastPlayed, int64_t sizeOnDisk, GameType *gameMode, bool requiresConversion, bool hardcore, bool hasCheats);
wstring getLevelId();
wstring getLevelName();
__int64 getSizeOnDisk();
int64_t getSizeOnDisk();
bool isRequiresConversion();
__int64 getLastPlayed();
int64_t getLastPlayed();
int compareTo(LevelSummary *rhs);
GameType *getGameMode();
bool isHardcore();