Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
@@ -7,20 +7,20 @@ class LevelSummary
|
||||
{
|
||||
const wstring levelId;
|
||||
const wstring levelName;
|
||||
const __int64 lastPlayed;
|
||||
const __int64 sizeOnDisk;
|
||||
const int64_t lastPlayed;
|
||||
const int64_t sizeOnDisk;
|
||||
const bool requiresConversion;
|
||||
GameType *gameMode;
|
||||
const bool hardcore;
|
||||
const bool _hasCheats;
|
||||
|
||||
public:
|
||||
LevelSummary(const wstring& levelId, const wstring& levelName, __int64 lastPlayed, __int64 sizeOnDisk, GameType *gameMode, bool requiresConversion, bool hardcore, bool hasCheats);
|
||||
LevelSummary(const wstring& levelId, const wstring& levelName, int64_t lastPlayed, int64_t sizeOnDisk, GameType *gameMode, bool requiresConversion, bool hardcore, bool hasCheats);
|
||||
wstring getLevelId();
|
||||
wstring getLevelName();
|
||||
__int64 getSizeOnDisk();
|
||||
int64_t getSizeOnDisk();
|
||||
bool isRequiresConversion();
|
||||
__int64 getLastPlayed();
|
||||
int64_t getLastPlayed();
|
||||
int compareTo(LevelSummary *rhs);
|
||||
GameType *getGameMode();
|
||||
bool isHardcore();
|
||||
|
||||
Reference in New Issue
Block a user