Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -1,7 +1,7 @@
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#include "stdafx.h"
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#include "LevelSummary.h"
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LevelSummary::LevelSummary(const wstring& levelId, const wstring& levelName, __int64 lastPlayed, __int64 sizeOnDisk, GameType *gameMode, bool requiresConversion, bool hardcore, bool hasCheats) :
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LevelSummary::LevelSummary(const wstring& levelId, const wstring& levelName, int64_t lastPlayed, int64_t sizeOnDisk, GameType *gameMode, bool requiresConversion, bool hardcore, bool hasCheats) :
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levelId( levelId ),
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levelName( levelName ),
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lastPlayed( lastPlayed ),
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@@ -13,7 +13,7 @@ LevelSummary::LevelSummary(const wstring& levelId, const wstring& levelName, __i
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{
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}
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wstring LevelSummary::getLevelId()
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wstring LevelSummary::getLevelId()
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{
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return levelId;
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}
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@@ -23,28 +23,28 @@ wstring LevelSummary::getLevelName()
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return levelName;
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}
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__int64 LevelSummary::getSizeOnDisk()
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int64_t LevelSummary::getSizeOnDisk()
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{
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return sizeOnDisk;
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}
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bool LevelSummary::isRequiresConversion()
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bool LevelSummary::isRequiresConversion()
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{
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return requiresConversion;
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}
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__int64 LevelSummary::getLastPlayed()
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int64_t LevelSummary::getLastPlayed()
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{
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return lastPlayed;
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}
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int LevelSummary::compareTo(LevelSummary *rhs)
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int LevelSummary::compareTo(LevelSummary *rhs)
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{
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if (lastPlayed < rhs->lastPlayed)
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{
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return 1;
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}
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if (lastPlayed > rhs->lastPlayed)
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if (lastPlayed > rhs->lastPlayed)
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{
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return -1;
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}
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