Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -35,7 +35,7 @@ public:
class LevelSettings
{
private:
__int64 seed;
int64_t seed;
GameType *gameType;
bool generateMapFeatures;
bool hardcore;
@@ -46,15 +46,15 @@ private:
int m_xzSize; // 4J Added
int m_hellScale;
void _init(__int64 seed, GameType *gameType, bool generateMapFeatures, bool hardcore, bool newSeaLevel, LevelType *levelType, int xzSize, int hellScale); // 4J Added xzSize and hellScale param
void _init(int64_t seed, GameType *gameType, bool generateMapFeatures, bool hardcore, bool newSeaLevel, LevelType *levelType, int xzSize, int hellScale); // 4J Added xzSize and hellScale param
public:
LevelSettings(__int64 seed, GameType *gameType, bool generateMapFeatures, bool hardcore, bool newSeaLevel, LevelType *levelType, int xzSize, int hellScale); // 4J Added xzSize and hellScale param
LevelSettings(int64_t seed, GameType *gameType, bool generateMapFeatures, bool hardcore, bool newSeaLevel, LevelType *levelType, int xzSize, int hellScale); // 4J Added xzSize and hellScale param
LevelSettings(LevelData *levelData);
LevelSettings *enableStartingBonusItems(); // 4J - brought forward from 1.3.2
LevelSettings *enableSinglePlayerCommands();
bool hasStartingBonusItems(); // 4J - brought forward from 1.3.2
__int64 getSeed();
int64_t getSeed();
GameType *getGameType();
bool isHardcore();
LevelType *getLevelType();