Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -85,7 +85,7 @@ GameType *GameType::byName(const wstring &name)
return SURVIVAL;
}
void LevelSettings::_init(__int64 seed, GameType *gameType, bool generateMapFeatures, bool hardcore, bool newSeaLevel, LevelType *levelType, int xzSize, int hellScale)
void LevelSettings::_init(int64_t seed, GameType *gameType, bool generateMapFeatures, bool hardcore, bool newSeaLevel, LevelType *levelType, int xzSize, int hellScale)
{
this->seed = seed;
this->gameType = gameType;
@@ -99,11 +99,11 @@ void LevelSettings::_init(__int64 seed, GameType *gameType, bool generateMapFeat
m_hellScale = hellScale;
}
LevelSettings::LevelSettings(__int64 seed, GameType *gameType, bool generateMapFeatures, bool hardcore, bool newSeaLevel, LevelType *levelType, int xzSize, int hellScale) :
seed(seed),
gameType(gameType),
LevelSettings::LevelSettings(int64_t seed, GameType *gameType, bool generateMapFeatures, bool hardcore, bool newSeaLevel, LevelType *levelType, int xzSize, int hellScale) :
seed(seed),
gameType(gameType),
hardcore(hardcore),
generateMapFeatures(generateMapFeatures),
generateMapFeatures(generateMapFeatures),
newSeaLevel(newSeaLevel),
levelType(levelType),
startingBonusItems(false)
@@ -133,7 +133,7 @@ bool LevelSettings::hasStartingBonusItems()
return startingBonusItems;
}
__int64 LevelSettings::getSeed()
int64_t LevelSettings::getSeed()
{
return seed;
}
@@ -148,7 +148,7 @@ bool LevelSettings::isHardcore()
return hardcore;
}
LevelType *LevelSettings::getLevelType()
LevelType *LevelSettings::getLevelType()
{
return levelType;
}