Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -11,14 +11,14 @@ class LevelData
{
friend class DerivedLevelData;
private:
__int64 seed;
int64_t seed;
LevelType *m_pGenerator;// = LevelType.normal;
int xSpawn;
int ySpawn;
int zSpawn;
__int64 time;
__int64 lastPlayed;
__int64 sizeOnDisk;
int64_t time;
int64_t lastPlayed;
int64_t sizeOnDisk;
// CompoundTag *loadedPlayerTag; // 4J removed
int dimension;
wstring levelName;
@@ -71,7 +71,7 @@ protected:
virtual void setTagData(CompoundTag *tag); // 4J - removed CompoundTag *playerTag
public:
virtual __int64 getSeed();
virtual int64_t getSeed();
virtual int getXSpawn();
virtual int getYSpawn();
virtual int getZSpawn();
@@ -79,11 +79,11 @@ public:
virtual int getZStronghold();
virtual int getXStrongholdEndPortal();
virtual int getZStrongholdEndPortal();
virtual __int64 getTime();
virtual __int64 getSizeOnDisk();
virtual int64_t getTime();
virtual int64_t getSizeOnDisk();
virtual CompoundTag *getLoadedPlayerTag();
//int getDimension(); // 4J Removed TU 9 as it's never accurate
virtual void setSeed(__int64 seed);
virtual void setSeed(int64_t seed);
virtual void setXSpawn(int xSpawn);
virtual void setYSpawn(int ySpawn);
virtual void setZSpawn(int zSpawn);
@@ -96,8 +96,8 @@ public:
virtual void setXStrongholdEndPortal(int xStrongholdEndPortal);
virtual void setZStrongholdEndPortal(int zStrongholdEndPortal);
virtual void setTime(__int64 time);
virtual void setSizeOnDisk(__int64 sizeOnDisk);
virtual void setTime(int64_t time);
virtual void setSizeOnDisk(int64_t sizeOnDisk);
virtual void setLoadedPlayerTag(CompoundTag *loadedPlayerTag);
//void setDimension(int dimension); // 4J Removed TU 9 as it's never used
virtual void setSpawn(int xSpawn, int ySpawn, int zSpawn);
@@ -105,7 +105,7 @@ public:
virtual void setLevelName(const wstring& levelName);
virtual int getVersion();
virtual void setVersion(int version);
virtual __int64 getLastPlayed();
virtual int64_t getLastPlayed();
virtual bool isThundering();
virtual void setThundering(bool thundering);
virtual int getThunderTime();