Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -14,18 +14,18 @@ LevelData::LevelData(CompoundTag *tag)
{
seed = tag->getLong(L"RandomSeed");
m_pGenerator = LevelType::lvl_normal;
if (tag->contains(L"generatorName"))
if (tag->contains(L"generatorName"))
{
wstring generatorName = tag->getString(L"generatorName");
m_pGenerator = LevelType::getLevelType(generatorName);
if (m_pGenerator == NULL)
if (m_pGenerator == NULL)
{
m_pGenerator = LevelType::lvl_normal;
}
else if (m_pGenerator->hasReplacement())
}
else if (m_pGenerator->hasReplacement())
{
int generatorVersion = 0;
if (tag->contains(L"generatorVersion"))
if (tag->contains(L"generatorVersion"))
{
generatorVersion = tag->getInt(L"generatorVersion");
}
@@ -80,7 +80,7 @@ LevelData::LevelData(CompoundTag *tag)
hasBeenInCreative = tag->getBoolean(L"hasBeenInCreative"); // 4J added so we can not award achievements to levels modified in creative
// 4J added - for stronghold position
bStronghold = tag->getBoolean(L"hasStronghold");
bStronghold = tag->getBoolean(L"hasStronghold");
if(bStronghold==false)
{
@@ -95,7 +95,7 @@ LevelData::LevelData(CompoundTag *tag)
}
// 4J added - for stronghold end portal position
bStrongholdEndPortal = tag->getBoolean(L"hasStrongholdEndPortal");
bStrongholdEndPortal = tag->getBoolean(L"hasStrongholdEndPortal");
if(bStrongholdEndPortal==false)
{
@@ -111,7 +111,7 @@ LevelData::LevelData(CompoundTag *tag)
// 4J Added
m_xzSize = tag->getInt(L"XZSize");
m_hellScale = tag->getInt(L"HellScale");
m_xzSize = min(m_xzSize,LEVEL_MAX_WIDTH);
m_xzSize = max(m_xzSize,LEVEL_MIN_WIDTH);
@@ -126,20 +126,20 @@ LevelData::LevelData(CompoundTag *tag)
}
/* 4J - we don't store this anymore
if (tag->contains(L"Player"))
if (tag->contains(L"Player"))
{
loadedPlayerTag = tag->getCompound(L"Player");
dimension = loadedPlayerTag->getInt(L"Dimension");
}
else
{
{
this->loadedPlayerTag = NULL;
}
*/
dimension = 0;
}
LevelData::LevelData(LevelSettings *levelSettings, const wstring& levelName)
LevelData::LevelData(LevelSettings *levelSettings, const wstring& levelName)
{
this->seed = levelSettings->getSeed();
this->gameType = levelSettings->getGameType();
@@ -149,7 +149,7 @@ LevelData::LevelData(LevelSettings *levelSettings, const wstring& levelName)
this->m_pGenerator = levelSettings->getLevelType();
this->hardcore = levelSettings->isHardcore();
// 4J Stu - Default initers
// 4J Stu - Default initers
this->xSpawn = 0;
this->ySpawn = 0;
this->zSpawn = 0;
@@ -179,7 +179,7 @@ LevelData::LevelData(LevelSettings *levelSettings, const wstring& levelName)
this->bStrongholdEndPortal = false;
m_xzSize = levelSettings->getXZSize();
m_hellScale = levelSettings->getHellScale();
m_xzSize = min(m_xzSize,LEVEL_MAX_WIDTH);
m_xzSize = max(m_xzSize,LEVEL_MIN_WIDTH);
@@ -243,13 +243,13 @@ CompoundTag *LevelData::createTag()
return tag;
}
CompoundTag *LevelData::createTag(vector<shared_ptr<Player> > *players)
CompoundTag *LevelData::createTag(vector<shared_ptr<Player> > *players)
{
// 4J - removed all code for storing tags for players
return createTag();
}
void LevelData::setTagData(CompoundTag *tag)
void LevelData::setTagData(CompoundTag *tag)
{
tag->putLong(L"RandomSeed", seed);
tag->putString(L"generatorName", m_pGenerator->getGeneratorName());
@@ -287,17 +287,17 @@ void LevelData::setTagData(CompoundTag *tag)
tag->putInt(L"HellScale", m_hellScale);
}
__int64 LevelData::getSeed()
int64_t LevelData::getSeed()
{
return seed;
}
int LevelData::getXSpawn()
int LevelData::getXSpawn()
{
return xSpawn;
}
int LevelData::getYSpawn()
int LevelData::getYSpawn()
{
return ySpawn;
}
@@ -307,7 +307,7 @@ int LevelData::getZSpawn()
return zSpawn;
}
int LevelData::getXStronghold()
int LevelData::getXStronghold()
{
return xStronghold;
}
@@ -318,7 +318,7 @@ int LevelData::getZStronghold()
return zStronghold;
}
int LevelData::getXStrongholdEndPortal()
int LevelData::getXStrongholdEndPortal()
{
return xStrongholdEndPortal;
}
@@ -329,12 +329,12 @@ int LevelData::getZStrongholdEndPortal()
return zStrongholdEndPortal;
}
__int64 LevelData::getTime()
int64_t LevelData::getTime()
{
return time;
}
__int64 LevelData::getSizeOnDisk()
int64_t LevelData::getSizeOnDisk()
{
return sizeOnDisk;
}
@@ -350,7 +350,7 @@ CompoundTag *LevelData::getLoadedPlayerTag()
// return dimension;
//}
void LevelData::setSeed(__int64 seed)
void LevelData::setSeed(int64_t seed)
{
this->seed = seed;
}
@@ -360,7 +360,7 @@ void LevelData::setXSpawn(int xSpawn)
this->xSpawn = xSpawn;
}
void LevelData::setYSpawn(int ySpawn)
void LevelData::setYSpawn(int ySpawn)
{
this->ySpawn = ySpawn;
}
@@ -411,12 +411,12 @@ void LevelData::setZStrongholdEndPortal(int zStrongholdEndPortal)
this->zStrongholdEndPortal = zStrongholdEndPortal;
}
void LevelData::setTime(__int64 time)
void LevelData::setTime(int64_t time)
{
this->time = time;
}
void LevelData::setSizeOnDisk(__int64 sizeOnDisk)
void LevelData::setSizeOnDisk(int64_t sizeOnDisk)
{
this->sizeOnDisk = sizeOnDisk;
}
@@ -428,7 +428,7 @@ void LevelData::setLoadedPlayerTag(CompoundTag *loadedPlayerTag)
}
// 4J Remove TU9 as it's never used
//void LevelData::setDimension(int dimension)
//void LevelData::setDimension(int dimension)
//{
// this->dimension = dimension;
//}
@@ -440,7 +440,7 @@ void LevelData::setSpawn(int xSpawn, int ySpawn, int zSpawn)
this->zSpawn = zSpawn;
}
wstring LevelData::getLevelName()
wstring LevelData::getLevelName()
{
return levelName;
}
@@ -450,7 +450,7 @@ void LevelData::setLevelName(const wstring& levelName)
this->levelName = levelName;
}
int LevelData::getVersion()
int LevelData::getVersion()
{
return version;
}
@@ -460,7 +460,7 @@ void LevelData::setVersion(int version)
this->version = version;
}
__int64 LevelData::getLastPlayed()
int64_t LevelData::getLastPlayed()
{
return lastPlayed;
}
@@ -485,7 +485,7 @@ void LevelData::setThunderTime(int thunderTime)
this->thunderTime = thunderTime;
}
bool LevelData::isRaining()
bool LevelData::isRaining()
{
return raining;
}
@@ -543,12 +543,12 @@ void LevelData::setHasBeenInCreative(bool value)
hasBeenInCreative = value;
}
LevelType *LevelData::getGenerator()
LevelType *LevelData::getGenerator()
{
return m_pGenerator;
}
void LevelData::setGenerator(LevelType *generator)
void LevelData::setGenerator(LevelType *generator)
{
m_pGenerator = generator;
}