Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -102,13 +102,13 @@ public:
unordered_map<TilePos, shared_ptr<TileEntity>, TilePosKeyHash, TilePosKeyEq> tileEntities;
vector<shared_ptr<Entity> > **entityBlocks;
static const int sTerrainPopulatedFromHere = 2;
static const int sTerrainPopulatedFromW = 4;
static const int sTerrainPopulatedFromS = 8;
static const int sTerrainPopulatedFromSW = 16;
static const int sTerrainPopulatedAllAffecting = 30; // All the post-processing that can actually place tiles in this chunk are complete
static const int sTerrainPopulatedFromNW = 32;
static const int sTerrainPopulatedFromNW = 32;
static const int sTerrainPopulatedFromN = 64;
static const int sTerrainPopulatedFromNE = 128;
static const int sTerrainPopulatedFromE = 256;
@@ -134,8 +134,8 @@ public:
void stopSharingTilesAndData(); // 4J added
virtual void reSyncLighting(); // 4J added
void startSharingTilesAndData(int forceMs = 0); // 4J added
__int64 lastUnsharedTime; // 4J added
__int64 lastSaveTime;
int64_t lastUnsharedTime; // 4J added
int64_t lastSaveTime;
bool seenByPlayer;
#ifdef _LARGE_WORLDS
@@ -213,7 +213,7 @@ public:
virtual bool testSetBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p); // 4J added
virtual void setCheckAllLight();
virtual Random *getRandom(__int64 l);
virtual Random *getRandom(int64_t l);
virtual bool isEmpty();
virtual void attemptCompression();
@@ -238,9 +238,9 @@ public:
byteArray getBiomes();
void setBiomes(byteArray biomes);
bool biomeHasRain(int x, int z); // 4J added
bool biomeHasSnow(int x, int z); // 4J added
bool biomeHasSnow(int x, int z); // 4J added
private:
void updateBiomeFlags(int x, int z); // 4J added
void updateBiomeFlags(int x, int z); // 4J added
public:
void compressLighting(); // 4J added
void compressBlocks(); // 4J added