Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -37,7 +37,7 @@ private:
Level *level;
public:
HellRandomLevelSource(Level *level, __int64 seed);
HellRandomLevelSource(Level *level, int64_t seed);
~HellRandomLevelSource();
NetherBridgeFeature *netherBridgeFeature;
@@ -68,5 +68,5 @@ public:
wstring gatherStats();
virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
};