Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -48,7 +48,7 @@ ChunkSource *HellDimension::createRandomLevelSource() const
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}
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else
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#endif
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if (levelType == LevelType::lvl_flat)
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if (levelType == LevelType::lvl_flat)
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{
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return new HellFlatLevelSource(level, level->getSeed());
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}
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@@ -68,7 +68,7 @@ bool HellDimension::isValidSpawn(int x, int z) const
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return false;
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}
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float HellDimension::getTimeOfDay(__int64 time, float a) const
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float HellDimension::getTimeOfDay(int64_t time, float a) const
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{
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return 0.5f;
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}
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