Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -3,7 +3,7 @@
#include "net.minecraft.world.level.biome.h"
GrowMushroomIslandLayer::GrowMushroomIslandLayer(__int64 seedMixup, shared_ptr<Layer> parent) : Layer(seedMixup)
GrowMushroomIslandLayer::GrowMushroomIslandLayer(int64_t seedMixup, shared_ptr<Layer> parent) : Layer(seedMixup)
{
this->parent = parent;
}
@@ -25,10 +25,10 @@ intArray GrowMushroomIslandLayer::getArea(int xo, int yo, int w, int h)
int n2 = p[(x + 2) + (y + 0) * pw];
int n3 = p[(x + 0) + (y + 2) * pw];
int n4 = p[(x + 2) + (y + 2) * pw];
int c = p[(x + 1) + (y + 1) * pw];
if( ( n1 == Biome::mushroomIsland->id ) || ( n2 == Biome::mushroomIsland->id ) || ( n3 == Biome::mushroomIsland->id ) || ( n4 == Biome::mushroomIsland->id ) )
if( ( n1 == Biome::mushroomIsland->id ) || ( n2 == Biome::mushroomIsland->id ) || ( n3 == Biome::mushroomIsland->id ) || ( n4 == Biome::mushroomIsland->id ) )
{
result[x + y * w] = Biome::mushroomIsland->id;
}