Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
@@ -2,7 +2,7 @@
|
||||
#include "System.h"
|
||||
#include "net.minecraft.world.level.newbiome.layer.h"
|
||||
|
||||
FuzzyZoomLayer::FuzzyZoomLayer(__int64 seedMixup, shared_ptr<Layer>parent) : Layer(seedMixup)
|
||||
FuzzyZoomLayer::FuzzyZoomLayer(int64_t seedMixup, shared_ptr<Layer>parent) : Layer(seedMixup)
|
||||
{
|
||||
this->parent = parent;
|
||||
}
|
||||
@@ -61,7 +61,7 @@ int FuzzyZoomLayer::random(int a, int b, int c, int d)
|
||||
return d;
|
||||
}
|
||||
|
||||
shared_ptr<Layer>FuzzyZoomLayer::zoom(__int64 seed, shared_ptr<Layer>sup, int count)
|
||||
shared_ptr<Layer>FuzzyZoomLayer::zoom(int64_t seed, shared_ptr<Layer>sup, int count)
|
||||
{
|
||||
shared_ptr<Layer> result = sup;
|
||||
for (int i = 0; i < count; i++)
|
||||
|
||||
Reference in New Issue
Block a user