Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -24,13 +24,13 @@ private:
boolean generateStructures;
VillageFeature *villageFeature;// = new VillageFeature(1);
public:
FlatLevelSource(Level *level, __int64 seed, bool generateStructures);
public:
FlatLevelSource(Level *level, int64_t seed, bool generateStructures);
~FlatLevelSource();
private: void prepareHeights(byteArray blocks);
private: void prepareHeights(byteArray blocks);
public:
public:
virtual LevelChunk *create(int x, int z);
virtual LevelChunk *getChunk(int xOffs, int zOffs);
virtual bool hasChunk(int x, int y);