Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -164,8 +164,8 @@ void FileInputStream::close()
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{
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//printf("\n\nFileInputStream::close - TRYING TO CLOSE AN INVALID FILE HANDLE\n\n");
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return;
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}
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}
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BOOL result = CloseHandle( m_fileHandle );
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if( result == 0 )
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@@ -185,7 +185,7 @@ void FileInputStream::close()
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//n - the number of bytes to be skipped.
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//Returns:
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//the actual number of bytes skipped.
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__int64 FileInputStream::skip(__int64 n)
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int64_t FileInputStream::skip(int64_t n)
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{
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#ifdef _XBOX
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LARGE_INTEGER li;
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