Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -96,7 +96,7 @@ public:
};
__int64 lastModifiedTime; // 8B
int64_t lastModifiedTime; // 8B
};
typedef FileEntrySaveDataV2 FileEntrySaveData;
@@ -122,7 +122,7 @@ public:
currentFilePointer = data.startOffset;
}
unsigned int getFileSize() { return data.length; }
unsigned int getFileSize() { return data.length; }
bool isRegionFile() { return data.filename[0] == 0; } // When using ConsoleSaveFileSplit only
unsigned int getRegionFileIndex() { return data.regionIndex; } // When using ConsoleSaveFileSplit only
@@ -185,7 +185,7 @@ protected:
vector<FileEntry *> *getDatFilesWithMacAndUserID(const PlayerUID& pUID);
vector<FileEntry *> *getDatFilesWithPrimaryUser();
#endif
void setSaveVersion(int version) { m_saveVersion = version; }
int getSaveVersion() { return m_saveVersion; }
void setOriginalSaveVersion(int version) { m_originalSaveVersion = version; }
@@ -199,5 +199,5 @@ protected:
void setEndian(ByteOrder endian) { m_saveEndian = endian; }
static ByteOrder getEndian(ESavePlatform plat);
bool isLocalEndianDifferent(ESavePlatform plat){return m_localEndian != getEndian(plat); }
};