Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -108,19 +108,19 @@ void _MapDataMappings_old::setMapping(int id, PlayerUID xuid, int dimension)
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#ifdef _LARGE_WORLDS
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void DirectoryLevelStorage::PlayerMappings::addMapping(int id, int centreX, int centreZ, int dimension, int scale)
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{
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__int64 index = ( ((__int64)(centreZ & 0x1FFFFFFF)) << 34) | ( ((__int64)(centreX & 0x1FFFFFFF)) << 5) | ( (scale & 0x7) << 2) | (dimension & 0x3);
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int64_t index = ( ((int64_t)(centreZ & 0x1FFFFFFF)) << 34) | ( ((int64_t)(centreX & 0x1FFFFFFF)) << 5) | ( (scale & 0x7) << 2) | (dimension & 0x3);
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m_mappings[index] = id;
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//app.DebugPrintf("Adding mapping: %d - (%d,%d)/%d/%d [%I64d - 0x%016llx]\n", id, centreX, centreZ, dimension, scale, index, index);
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}
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bool DirectoryLevelStorage::PlayerMappings::getMapping(int &id, int centreX, int centreZ, int dimension, int scale)
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{
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//__int64 zMasked = centreZ & 0x1FFFFFFF;
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//__int64 xMasked = centreX & 0x1FFFFFFF;
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//__int64 zShifted = zMasked << 34;
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//__int64 xShifted = xMasked << 5;
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//int64_t zMasked = centreZ & 0x1FFFFFFF;
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//int64_t xMasked = centreX & 0x1FFFFFFF;
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//int64_t zShifted = zMasked << 34;
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//int64_t xShifted = xMasked << 5;
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//app.DebugPrintf("xShifted = %d (0x%016x), zShifted = %I64d (0x%016llx)\n", xShifted, xShifted, zShifted, zShifted);
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__int64 index = ( ((__int64)(centreZ & 0x1FFFFFFF)) << 34) | ( ((__int64)(centreX & 0x1FFFFFFF)) << 5) | ( (scale & 0x7) << 2) | (dimension & 0x3);
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int64_t index = ( ((int64_t)(centreZ & 0x1FFFFFFF)) << 34) | ( ((int64_t)(centreX & 0x1FFFFFFF)) << 5) | ( (scale & 0x7) << 2) | (dimension & 0x3);
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AUTO_VAR(it,m_mappings.find(index));
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if(it != m_mappings.end())
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{
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@@ -151,7 +151,7 @@ void DirectoryLevelStorage::PlayerMappings::readMappings(DataInputStream *dis)
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int count = dis->readInt();
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for(unsigned int i = 0; i < count; ++i)
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{
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__int64 index = dis->readLong();
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int64_t index = dis->readLong();
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int id = dis->readInt();
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m_mappings[index] = id;
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app.DebugPrintf(" -- %lld (0x%016llx) = %d\n", index, index, id);
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@@ -233,7 +233,7 @@ ChunkStorage *DirectoryLevelStorage::createChunkStorage(Dimension *dimension)
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return new OldChunkStorage(dir, true);
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}
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LevelData *DirectoryLevelStorage::prepareLevel()
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LevelData *DirectoryLevelStorage::prepareLevel()
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{
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// 4J Stu Added
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#ifdef _LARGE_WORLDS
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@@ -295,7 +295,7 @@ LevelData *DirectoryLevelStorage::prepareLevel()
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#else
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if(getSaveFile()->getSaveVersion() < END_DIMENSION_MAP_MAPPINGS_SAVE_VERSION)
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{
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{
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MapDataMappings_old oldMapDataMappings;
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getSaveFile()->readFile( fileEntry,
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&oldMapDataMappings, // data buffer
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@@ -334,7 +334,7 @@ LevelData *DirectoryLevelStorage::prepareLevel()
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ConsoleSavePath dataFile = ConsoleSavePath( wstring( L"level.dat" ) );
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if ( m_saveFile->doesFileExist( dataFile ) )
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if ( m_saveFile->doesFileExist( dataFile ) )
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{
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ConsoleSaveFileInputStream fis = ConsoleSaveFileInputStream(m_saveFile, dataFile);
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CompoundTag *root = NbtIo::readCompressed(&fis);
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@@ -429,7 +429,7 @@ void DirectoryLevelStorage::save(shared_ptr<Player> player)
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}
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// 4J Changed return val to bool to check if new player or loaded player
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bool DirectoryLevelStorage::load(shared_ptr<Player> player)
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bool DirectoryLevelStorage::load(shared_ptr<Player> player)
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{
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bool newPlayer = true;
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CompoundTag *tag = loadPlayerDataTag( player->getXuid() );
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@@ -499,7 +499,7 @@ void DirectoryLevelStorage::clearOldPlayerFiles()
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m_saveFile->deleteFile( playerFiles->at(i) );
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}
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}
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else
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else
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#endif
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if( playerFiles->size() > MAX_PLAYER_DATA_SAVES )
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{
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@@ -523,12 +523,12 @@ void DirectoryLevelStorage::clearOldPlayerFiles()
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}
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}
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PlayerIO *DirectoryLevelStorage::getPlayerIO()
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PlayerIO *DirectoryLevelStorage::getPlayerIO()
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{
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return this;
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}
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void DirectoryLevelStorage::closeAll()
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void DirectoryLevelStorage::closeAll()
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{
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}
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@@ -582,7 +582,7 @@ void DirectoryLevelStorage::resetNetherPlayerPositions()
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// If the player is in the nether, set their y position above the top of the nether
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// This will force the player to be spawned in a valid position in the overworld when they are loaded
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if(tag->contains(L"Dimension") && tag->getInt(L"Dimension") == LevelData::DIMENSION_NETHER && tag->contains(L"Pos"))
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{
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{
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ListTag<DoubleTag> *pos = (ListTag<DoubleTag> *) tag->getList(L"Pos");
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pos->get(1)->data = DBL_MAX;
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