Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -35,8 +35,8 @@ public:
virtual bool isValidSpawn(int x, int z) const;
virtual float getTimeOfDay(__int64 time, float a) const;
virtual int getMoonPhase(__int64 time, float a) const;
virtual float getTimeOfDay(int64_t time, float a) const;
virtual int getMoonPhase(int64_t time, float a) const;
virtual bool isNaturalDimension();
private:
static const int fogColor = 0xc0d8ff;
@@ -53,7 +53,7 @@ public:
virtual Pos *getSpawnPos();
int getSpawnYPosition();
virtual bool hasBedrockFog();
virtual bool hasBedrockFog();
double getClearColorScale();
virtual bool isFoggyAt(int x, int z);