Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -35,8 +35,8 @@ public:
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virtual bool isValidSpawn(int x, int z) const;
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virtual float getTimeOfDay(__int64 time, float a) const;
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virtual int getMoonPhase(__int64 time, float a) const;
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virtual float getTimeOfDay(int64_t time, float a) const;
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virtual int getMoonPhase(int64_t time, float a) const;
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virtual bool isNaturalDimension();
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private:
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static const int fogColor = 0xc0d8ff;
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@@ -53,7 +53,7 @@ public:
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virtual Pos *getSpawnPos();
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int getSpawnYPosition();
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virtual bool hasBedrockFog();
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virtual bool hasBedrockFog();
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double getClearColorScale();
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virtual bool isFoggyAt(int x, int z);
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