Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -41,11 +41,11 @@ void Dimension::init()
}
else
#endif
if (level->getLevelData()->getGenerator() == LevelType::lvl_flat)
if (level->getLevelData()->getGenerator() == LevelType::lvl_flat)
{
biomeSource = new FixedBiomeSource(Biome::plains, 0.5f, 0.5f);
}
else
else
{
biomeSource = new BiomeSource(level);
}
@@ -77,11 +77,11 @@ ChunkSource *Dimension::createRandomLevelSource() const
}
else
#endif
if (levelType == LevelType::lvl_flat)
if (levelType == LevelType::lvl_flat)
{
return new FlatLevelSource(level, level->getSeed(), level->getLevelData()->isGenerateMapFeatures());
}
else
}
else
{
return new RandomLevelSource(level, level->getSeed(), level->getLevelData()->isGenerateMapFeatures());
}
@@ -106,7 +106,7 @@ bool Dimension::isValidSpawn(int x, int z) const
return true;
}
float Dimension::getTimeOfDay(__int64 time, float a) const
float Dimension::getTimeOfDay(int64_t time, float a) const
{
int dayStep = (int) (time % Level::TICKS_PER_DAY);
float td = (dayStep + a) / Level::TICKS_PER_DAY - 0.25f;
@@ -118,7 +118,7 @@ float Dimension::getTimeOfDay(__int64 time, float a) const
return td;
}
int Dimension::getMoonPhase(__int64 time, float a) const
int Dimension::getMoonPhase(int64_t time, float a) const
{
return ((int) (time / Level::TICKS_PER_DAY)) % 8;
}
@@ -162,7 +162,7 @@ Vec3 *Dimension::getFogColor(float td, float a) const
float br = Mth::cos(td * PI * 2) * 2 + 0.5f;
if (br < 0.0f) br = 0.0f;
if (br > 1.0f) br = 1.0f;
unsigned int baseFogColour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Default_Fog_Colour );
float r = ((baseFogColour >> 16) & 0xff) / 255.0f;
float g = ((baseFogColour >> 8) & 0xff) / 255.0f;
@@ -203,16 +203,16 @@ Pos *Dimension::getSpawnPos()
return NULL;
}
int Dimension::getSpawnYPosition()
int Dimension::getSpawnYPosition()
{
if (levelType == LevelType::lvl_flat)
if (levelType == LevelType::lvl_flat)
{
return 4;
}
return Level::genDepth / 2;
}
bool Dimension::hasBedrockFog()
bool Dimension::hasBedrockFog()
{
// 4J-PB - turn off bedrock fog if the host player doesn't want it
if(app.GetGameHostOption(eGameHostOption_BedrockFog)==0)
@@ -223,9 +223,9 @@ bool Dimension::hasBedrockFog()
return (levelType != LevelType::lvl_flat && !hasCeiling);
}
double Dimension::getClearColorScale()
double Dimension::getClearColorScale()
{
if (levelType == LevelType::lvl_flat)
if (levelType == LevelType::lvl_flat)
{
return 1.0;
}