Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -16,27 +16,27 @@ protected:
public:
CompoundTag *createTag();
CompoundTag *createTag(vector<shared_ptr<Player> > *players);
__int64 getSeed();
int64_t getSeed();
int getXSpawn();
int getYSpawn();
int getZSpawn();
__int64 getTime();
__int64 getSizeOnDisk();
int64_t getTime();
int64_t getSizeOnDisk();
CompoundTag *getLoadedPlayerTag();
wstring getLevelName();
int getVersion();
__int64 getLastPlayed();
int64_t getLastPlayed();
bool isThundering();
int getThunderTime();
bool isRaining();
int getRainTime();
GameType *getGameType();
void setSeed(__int64 seed);
void setSeed(int64_t seed);
void setXSpawn(int xSpawn);
void setYSpawn(int ySpawn);
void setZSpawn(int zSpawn);
void setTime(__int64 time);
void setSizeOnDisk(__int64 sizeOnDisk);
void setTime(int64_t time);
void setSizeOnDisk(int64_t sizeOnDisk);
void setLoadedPlayerTag(CompoundTag *loadedPlayerTag);
void setDimension(int dimension);
void setSpawn(int xSpawn, int ySpawn, int zSpawn);