Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -22,7 +22,7 @@ CompoundTag *DerivedLevelData::createTag(vector<shared_ptr<Player> > *players)
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return wrapped->createTag(players);
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}
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__int64 DerivedLevelData::getSeed()
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int64_t DerivedLevelData::getSeed()
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{
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return wrapped->getSeed();
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}
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@@ -43,12 +43,12 @@ int DerivedLevelData::getZSpawn()
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return wrapped->getZSpawn();
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}
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__int64 DerivedLevelData::getTime()
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int64_t DerivedLevelData::getTime()
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{
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return wrapped->getTime();
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}
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__int64 DerivedLevelData::getSizeOnDisk()
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int64_t DerivedLevelData::getSizeOnDisk()
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{
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return wrapped->getSizeOnDisk();
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}
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@@ -68,7 +68,7 @@ int DerivedLevelData::getVersion()
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return wrapped->getVersion();
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}
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__int64 DerivedLevelData::getLastPlayed()
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int64_t DerivedLevelData::getLastPlayed()
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{
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return wrapped->getLastPlayed();
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}
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@@ -98,7 +98,7 @@ GameType *DerivedLevelData::getGameType()
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return wrapped->getGameType();
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}
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void DerivedLevelData::setSeed(__int64 seed)
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void DerivedLevelData::setSeed(int64_t seed)
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{
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}
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@@ -114,11 +114,11 @@ void DerivedLevelData::setZSpawn(int zSpawn)
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{
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}
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void DerivedLevelData::setTime(__int64 time)
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void DerivedLevelData::setTime(int64_t time)
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{
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}
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void DerivedLevelData::setSizeOnDisk(__int64 sizeOnDisk)
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void DerivedLevelData::setSizeOnDisk(int64_t sizeOnDisk)
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{
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}
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