Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -22,7 +22,7 @@ CompoundTag *DerivedLevelData::createTag(vector<shared_ptr<Player> > *players)
return wrapped->createTag(players);
}
__int64 DerivedLevelData::getSeed()
int64_t DerivedLevelData::getSeed()
{
return wrapped->getSeed();
}
@@ -43,12 +43,12 @@ int DerivedLevelData::getZSpawn()
return wrapped->getZSpawn();
}
__int64 DerivedLevelData::getTime()
int64_t DerivedLevelData::getTime()
{
return wrapped->getTime();
}
__int64 DerivedLevelData::getSizeOnDisk()
int64_t DerivedLevelData::getSizeOnDisk()
{
return wrapped->getSizeOnDisk();
}
@@ -68,7 +68,7 @@ int DerivedLevelData::getVersion()
return wrapped->getVersion();
}
__int64 DerivedLevelData::getLastPlayed()
int64_t DerivedLevelData::getLastPlayed()
{
return wrapped->getLastPlayed();
}
@@ -98,7 +98,7 @@ GameType *DerivedLevelData::getGameType()
return wrapped->getGameType();
}
void DerivedLevelData::setSeed(__int64 seed)
void DerivedLevelData::setSeed(int64_t seed)
{
}
@@ -114,11 +114,11 @@ void DerivedLevelData::setZSpawn(int zSpawn)
{
}
void DerivedLevelData::setTime(__int64 time)
void DerivedLevelData::setTime(int64_t time)
{
}
void DerivedLevelData::setSizeOnDisk(__int64 sizeOnDisk)
void DerivedLevelData::setSizeOnDisk(int64_t sizeOnDisk)
{
}