Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -78,7 +78,7 @@ void DataOutputStream::writeByte(byte a)
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//v - a double value to be written.
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void DataOutputStream::writeDouble(double a)
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{
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__int64 bits = Double::doubleToLongBits( a );
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int64_t bits = Double::doubleToLongBits( a );
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writeLong( bits );
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// TODO 4J Stu - Error handling?
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@@ -116,7 +116,7 @@ void DataOutputStream::writeInt(int a)
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//In no exception is thrown, the counter written is incremented by 8.
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//Parameters:
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//v - a long to be written.
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void DataOutputStream::writeLong(__int64 a)
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void DataOutputStream::writeLong(int64_t a)
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{
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stream->write( (a >> 56) & 0xff );
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stream->write( (a >> 48) & 0xff );
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@@ -178,7 +178,7 @@ void DataOutputStream::writeBoolean(bool b)
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{
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stream->write( b ? (byte)1 : (byte)0 );
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// TODO 4J Stu - Error handling?
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written += 1;
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written += 1;
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}
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//Writes a string to the underlying output stream using modified UTF-8 encoding in a machine-independent manner.
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@@ -220,7 +220,7 @@ void DataOutputStream::writeUTF(const wstring& str)
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byteArray bytearr(utflen+2);
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bytearr[count++] = (byte) ((utflen >> 8) & 0xFF);
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bytearr[count++] = (byte) ((utflen >> 0) & 0xFF);
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bytearr[count++] = (byte) ((utflen >> 0) & 0xFF);
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int i=0;
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for (i=0; i<strlen; i++)
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