Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -24,12 +24,12 @@ public:
virtual double readDouble();
virtual float readFloat();
virtual int readInt();
virtual __int64 readLong();
virtual int64_t readLong();
virtual short readShort();
virtual wstring readUTF();
void deleteChildStream();
virtual int readUTFChar();
virtual PlayerUID readPlayerUID(); // 4J Added
virtual __int64 skip(__int64 n);
virtual int64_t skip(int64_t n);
virtual int skipBytes(int n);
};