Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -24,12 +24,12 @@ public:
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virtual double readDouble();
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virtual float readFloat();
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virtual int readInt();
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virtual __int64 readLong();
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virtual int64_t readLong();
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virtual short readShort();
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virtual wstring readUTF();
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void deleteChildStream();
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virtual int readUTFChar();
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virtual PlayerUID readPlayerUID(); // 4J Added
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virtual __int64 skip(__int64 n);
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virtual int64_t skip(int64_t n);
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virtual int skipBytes(int n);
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};
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