Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
@@ -44,7 +44,7 @@ private:
|
||||
const bool generateStructures;
|
||||
|
||||
public:
|
||||
CustomLevelSource(Level *level, __int64 seed, bool generateStructures);
|
||||
CustomLevelSource(Level *level, int64_t seed, bool generateStructures);
|
||||
~CustomLevelSource();
|
||||
|
||||
public:
|
||||
@@ -75,5 +75,5 @@ public:
|
||||
|
||||
public:
|
||||
virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
|
||||
virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
|
||||
virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user