Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -12,7 +12,7 @@
const double CustomLevelSource::SNOW_SCALE = 0.3;
const double CustomLevelSource::SNOW_CUTOFF = 0.5;
CustomLevelSource::CustomLevelSource(Level *level, __int64 seed, bool generateStructures) : generateStructures( generateStructures )
CustomLevelSource::CustomLevelSource(Level *level, int64_t seed, bool generateStructures) : generateStructures( generateStructures )
{
#ifdef _OVERRIDE_HEIGHTMAP
m_XZSize = level->getLevelData()->getXZSize();
@@ -326,7 +326,7 @@ void CustomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks, Bi
run = runDepth;
if (y >= waterHeight - 1) blocks[offs] = top;
else blocks[offs] = material;
}
}
else if (run > 0)
{
run--;
@@ -399,7 +399,7 @@ LevelChunk *CustomLevelSource::getChunk(int xOffs, int zOffs)
// addCaves(xOffs, zOffs, blocks);
// addTowns(xOffs, zOffs, blocks);
// levelChunk->recalcHeightmap(); // 4J - removed & moved into its own method
// levelChunk->recalcHeightmap(); // 4J - removed & moved into its own method
// 4J - this now creates compressed block data from the blocks array passed in, so moved it until after the blocks are actually finalised. We also
// now need to free the passed in blocks as the LevelChunk doesn't use the passed in allocation anymore.
@@ -504,8 +504,8 @@ void CustomLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
}
pprandom->setSeed(level->getSeed());
__int64 xScale = pprandom->nextLong() / 2 * 2 + 1;
__int64 zScale = pprandom->nextLong() / 2 * 2 + 1;
int64_t xScale = pprandom->nextLong() / 2 * 2 + 1;
int64_t zScale = pprandom->nextLong() / 2 * 2 + 1;
pprandom->setSeed(((xt * xScale) + (zt * zScale)) ^ level->getSeed());
bool hasVillage = false;