Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -10,7 +10,7 @@ ChunkStorageProfilerDecorator::ChunkStorageProfilerDecorator(ChunkStorage *capsu
LevelChunk *ChunkStorageProfilerDecorator::load(Level *level, int x, int z)
{
__int64 nanoTime = System::nanoTime();
int64_t nanoTime = System::nanoTime();
LevelChunk *chunk = capsulated->load(level, x, z);
timeSpentLoading += System::nanoTime() - nanoTime;
loadCount++;
@@ -20,7 +20,7 @@ LevelChunk *ChunkStorageProfilerDecorator::load(Level *level, int x, int z)
void ChunkStorageProfilerDecorator::save(Level *level, LevelChunk *levelChunk)
{
__int64 nanoTime = System::nanoTime();
int64_t nanoTime = System::nanoTime();
capsulated->save(level, levelChunk);
timeSpentSaving += System::nanoTime() - nanoTime;
saveCount++;
@@ -59,7 +59,7 @@ void ChunkStorageProfilerDecorator::tick()
sprintf(buf,"Average save time: %f (%I64d)",0.000001 * (double) timeSpentSaving / (double) loadCount, loadCount);
#endif
app.DebugPrintf(buf);
#endif
#endif
}
counter = 0;
}