Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -10,7 +10,7 @@ ChunkStorageProfilerDecorator::ChunkStorageProfilerDecorator(ChunkStorage *capsu
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LevelChunk *ChunkStorageProfilerDecorator::load(Level *level, int x, int z)
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{
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__int64 nanoTime = System::nanoTime();
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int64_t nanoTime = System::nanoTime();
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LevelChunk *chunk = capsulated->load(level, x, z);
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timeSpentLoading += System::nanoTime() - nanoTime;
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loadCount++;
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@@ -20,7 +20,7 @@ LevelChunk *ChunkStorageProfilerDecorator::load(Level *level, int x, int z)
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void ChunkStorageProfilerDecorator::save(Level *level, LevelChunk *levelChunk)
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{
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__int64 nanoTime = System::nanoTime();
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int64_t nanoTime = System::nanoTime();
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capsulated->save(level, levelChunk);
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timeSpentSaving += System::nanoTime() - nanoTime;
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saveCount++;
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@@ -59,7 +59,7 @@ void ChunkStorageProfilerDecorator::tick()
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sprintf(buf,"Average save time: %f (%I64d)",0.000001 * (double) timeSpentSaving / (double) loadCount, loadCount);
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#endif
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app.DebugPrintf(buf);
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#endif
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#endif
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}
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counter = 0;
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}
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