Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -20,7 +20,7 @@ using namespace std;
double radius = random->nextDouble() * 4 + 2;
double fuss = random->nextDouble() * 0.6;
__int64 seed = random->nextLong();
int64_t seed = random->nextLong();
random->setSeed(seed);
vector<TilePos *> toRemove;
@@ -69,14 +69,14 @@ using namespace std;
}
}
}
AUTO_VAR(itEnd, toRemove.end());
for (AUTO_VAR(it, toRemove.begin()); it != itEnd; it++)
{
TilePos *p = *it; //toRemove[i];
level->setTileNoUpdate(p->x, p->y, p->z, 0);
}
itEnd = toRemove.end();
for (AUTO_VAR(it, toRemove.begin()); it != itEnd; it++)
{