Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -4,7 +4,7 @@
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.level.biome.h"
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void CanyonFeature::addTunnel(__int64 seed, int xOffs, int zOffs, byteArray blocks, double xCave, double yCave, double zCave, float thickness, float yRot, float xRot, int step, int dist, double yScale)
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void CanyonFeature::addTunnel(int64_t seed, int xOffs, int zOffs, byteArray blocks, double xCave, double yCave, double zCave, float thickness, float yRot, float xRot, int step, int dist, double yScale)
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{
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MemSect(49);
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Random *random = new Random(seed);
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