Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -25,20 +25,20 @@ private:
protected:
void _init();
void _init(__int64 seed, LevelType *generator);
void _init(int64_t seed, LevelType *generator);
BiomeSource();
public:
BiomeSource(__int64 seed, LevelType *generator);
BiomeSource(int64_t seed, LevelType *generator);
BiomeSource(Level *level);
private:
static bool getIsMatch(float *frac); // 4J added
static void getFracs(intArray indices, float *fracs); // 4J added
public:
#ifdef __PSVITA__
static __int64 findSeed(LevelType *generator, bool* pServerRunning); // MGH - added pRunning, so we can early out of this on Vita as it can take up to 60 secs // 4J added
static int64_t findSeed(LevelType *generator, bool* pServerRunning); // MGH - added pRunning, so we can early out of this on Vita as it can take up to 60 secs // 4J added
#else
static __int64 findSeed(LevelType *generator); // 4J added
static int64_t findSeed(LevelType *generator); // 4J added
#endif
~BiomeSource();
@@ -71,7 +71,7 @@ public:
/**
* Checks if an area around a block contains only the specified biomes.
* Useful for placing elements like towns.
*
*
* This is a bit of a rough check, to make it as fast as possible. To ensure
* NO other biomes, add a margin of at least four blocks to the radius
*/
@@ -80,7 +80,7 @@ public:
/**
* Checks if an area around a block contains only the specified biome.
* Useful for placing elements like towns.
*
*
* This is a bit of a rough check, to make it as fast as possible. To ensure
* NO other biomes, add a margin of at least four blocks to the radius
*/
@@ -89,7 +89,7 @@ public:
/**
* Finds the specified biome within the radius. This will return a random
* position if several are found. This test is fairly rough.
*
*
* Returns null if the biome wasn't found
*/
virtual TilePos *findBiome(int x, int z, int r, Biome *toFind, Random *random);
@@ -97,7 +97,7 @@ public:
/**
* Finds one of the specified biomes within the radius. This will return a
* random position if several are found. This test is fairly rough.
*
*
* Returns null if the biome wasn't found
*/
virtual TilePos *findBiome(int x, int z, int r, vector<Biome *> allowed, Random *random);