Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -10,7 +10,7 @@ private:
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BiomeArray startBiomes;
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public:
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BiomeInitLayer(__int64 seed, shared_ptr<Layer> parent, LevelType *levelType);
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BiomeInitLayer(int64_t seed, shared_ptr<Layer> parent, LevelType *levelType);
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virtual ~BiomeInitLayer();
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intArray getArea(int xo, int yo, int w, int h);
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};
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