Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -4,7 +4,7 @@
#include "net.minecraft.world.level.h"
#include "BiomeInitLayer.h"
BiomeInitLayer::BiomeInitLayer(__int64 seed, shared_ptr<Layer>parent, LevelType *levelType) : Layer(seed)
BiomeInitLayer::BiomeInitLayer(int64_t seed, shared_ptr<Layer>parent, LevelType *levelType) : Layer(seed)
{
this->parent = parent;