Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
@@ -4,7 +4,7 @@
|
||||
#include "net.minecraft.world.level.h"
|
||||
#include "BiomeInitLayer.h"
|
||||
|
||||
BiomeInitLayer::BiomeInitLayer(__int64 seed, shared_ptr<Layer>parent, LevelType *levelType) : Layer(seed)
|
||||
BiomeInitLayer::BiomeInitLayer(int64_t seed, shared_ptr<Layer>parent, LevelType *levelType) : Layer(seed)
|
||||
{
|
||||
this->parent = parent;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user