Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -10,7 +10,7 @@ private:
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static const int ZONE_SIZE_MASK = ZONE_SIZE - 1;
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const BiomeSource *source;
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__int64 lastUpdateTime;
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int64_t lastUpdateTime;
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public:
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class Block
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@@ -22,7 +22,7 @@ public:
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// BiomeArray biomes;
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byteArray biomeIndices;
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int x, z;
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__int64 lastUse;
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int64_t lastUse;
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Block(int x, int z, BiomeCache *parent);
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~Block();
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@@ -32,7 +32,7 @@ public:
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};
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private:
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unordered_map<__int64,Block *,LongKeyHash,LongKeyEq> cached; // 4J - was LongHashMap
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unordered_map<int64_t,Block *,LongKeyHash,LongKeyEq> cached; // 4J - was LongHashMap
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vector<Block *> all; // was ArrayList<Block>
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public:
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