Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -10,7 +10,7 @@ private:
static const int ZONE_SIZE_MASK = ZONE_SIZE - 1;
const BiomeSource *source;
__int64 lastUpdateTime;
int64_t lastUpdateTime;
public:
class Block
@@ -22,7 +22,7 @@ public:
// BiomeArray biomes;
byteArray biomeIndices;
int x, z;
__int64 lastUse;
int64_t lastUse;
Block(int x, int z, BiomeCache *parent);
~Block();
@@ -32,7 +32,7 @@ public:
};
private:
unordered_map<__int64,Block *,LongKeyHash,LongKeyEq> cached; // 4J - was LongHashMap
unordered_map<int64_t,Block *,LongKeyHash,LongKeyEq> cached; // 4J - was LongHashMap
vector<Block *> all; // was ArrayList<Block>
public: