Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -114,7 +114,7 @@ protected:
public:
MinecraftServer *getServer();
EntityTracker *getTracker();
void setTimeAndAdjustTileTicks(__int64 newTime);
void setTimeAndAdjustTileTicks(int64_t newTime);
PlayerChunkMap *getChunkMap();
void queueSendTileUpdate(int x, int y, int z); // 4J Added
@@ -142,7 +142,7 @@ public:
virtual bool addEntity(shared_ptr<Entity> e);
void entityAddedExtra(shared_ptr<Entity> e);
void entityRemovedExtra(shared_ptr<Entity> e);
virtual bool newPrimedTntAllowed();
virtual bool newFallingTileAllowed();