Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -93,8 +93,8 @@ void ServerLevel::staticCtor()
ServerLevel::ServerLevel(MinecraftServer *server, shared_ptr<LevelStorage>levelStorage, const wstring& levelName, int dimension, LevelSettings *levelSettings) : Level(levelStorage, levelName, levelSettings, Dimension::getNew(dimension), false)
{
InitializeCriticalSection(&m_limiterCS);
InitializeCriticalSection(&m_tickNextTickCS);
InitializeCriticalSection(&m_limiterCS);
InitializeCriticalSection(&m_tickNextTickCS);
InitializeCriticalSection(&m_csQueueSendTileUpdates);
m_fallingTileCount = 0;
m_primedTntCount = 0;
@@ -192,7 +192,7 @@ void ServerLevel::tick()
if (!somebodyWokeUp)
{
// skip time until new day
__int64 newTime = levelData->getTime() + TICKS_PER_DAY;
int64_t newTime = levelData->getTime() + TICKS_PER_DAY;
// 4J : WESTY : Changed so that time update goes through stats tracking update code.
//levelData->setTime(newTime - (newTime % TICKS_PER_DAY));
@@ -222,7 +222,7 @@ void ServerLevel::tick()
}
}
}
PIXBeginNamedEvent(0,"runTileEvents");
// run after entity updates
runTileEvents();
@@ -230,7 +230,7 @@ void ServerLevel::tick()
//4J - temporarily disabling saves as they are causing gameplay to generally stutter quite a lot
__int64 time = levelData->getTime() + 1;
int64_t time = levelData->getTime() + 1;
// 4J Stu - Putting this back in, but I have reduced the number of chunks that save when not forced
#ifdef _LARGE_WORLDS
if (time % (saveInterval) == (dimension->id + 1))
@@ -492,7 +492,7 @@ void ServerLevel::tickTiles()
{
Biome *b = getBiome(x + xo, z + zo);
if (b->hasRain())
{
{
int tile = getTile(x + xo, yy - 1, z + zo);
if (tile != 0)
{
@@ -593,7 +593,7 @@ bool ServerLevel::tickPendingTicks(bool force)
//throw new IllegalStateException("TickNextTick list out of synch");
}
if (count > MAX_TICK_TILES_PER_TICK) count = MAX_TICK_TILES_PER_TICK;
AUTO_VAR(itTickList, tickNextTickList.begin());
for (int i = 0; i < count; i++)
{
@@ -783,7 +783,7 @@ void ServerLevel::setInitialSpawn(LevelSettings *levelSettings)
zSpawn += random.nextInt(64) - random.nextInt(64);
if(zSpawn>maxXZ) zSpawn=0;
if(zSpawn<minXZ) zSpawn=0;
if (++tries == 1000) break;
}
@@ -811,7 +811,7 @@ void ServerLevel::generateBonusItemsNearSpawn()
int x = xx + xs;
int z = zz + zs;
int y = getTopSolidBlock( x, z ) - 1;
if( getTile( x, y, z ) == Tile::chest_Id )
{
shared_ptr<ChestTileEntity> chest = dynamic_pointer_cast<ChestTileEntity>(getTileEntity(x, y, z));
@@ -861,7 +861,7 @@ void ServerLevel::save(bool force, ProgressListener *progressListener, bool bAut
if(StorageManager.GetSaveDisabled()) return;
if (progressListener != NULL)
if (progressListener != NULL)
{
if(bAutosave)
{
@@ -871,7 +871,7 @@ void ServerLevel::save(bool force, ProgressListener *progressListener, bool bAut
{
progressListener->progressStartNoAbort(IDS_PROGRESS_SAVING_LEVEL);
}
}
PIXBeginNamedEvent(0,"Saving level data");
saveLevelData();
@@ -931,7 +931,7 @@ void ServerLevel::saveToDisc(ProgressListener *progressListener, bool autosave)
DLCPack * pDLCPack=pDLCTexPack->getDLCInfoParentPack();
if(!pDLCPack->hasPurchasedFile( DLCManager::e_DLCType_Texture, L"" ))
{
{
return;
}
}
@@ -1032,7 +1032,7 @@ shared_ptr<Explosion> ServerLevel::explode(shared_ptr<Entity> source, double x,
}
else
{
for(unsigned int j = 0; j < sentTo.size(); j++ )
for(unsigned int j = 0; j < sentTo.size(); j++ )
{
shared_ptr<ServerPlayer> player2 = sentTo[j];
INetworkPlayer *otherPlayer = player2->connection->getNetworkPlayer();
@@ -1139,9 +1139,9 @@ EntityTracker *ServerLevel::getTracker()
return tracker;
}
void ServerLevel::setTimeAndAdjustTileTicks(__int64 newTime)
void ServerLevel::setTimeAndAdjustTileTicks(int64_t newTime)
{
__int64 delta = newTime - levelData->getTime();
int64_t delta = newTime - levelData->getTime();
// 4J - can't directly adjust m_delay in a set as it has a const interator, since changing values in here might change the ordering of the elements in the set.
// Instead move to a vector, do the adjustment, put back in the set.
vector<TickNextTickData> temp;
@@ -1303,7 +1303,7 @@ void ServerLevel::entityRemovedExtra(shared_ptr<Entity> e)
}
// printf("entity removed: item entity count now %d\n",m_itemEntities.size());
LeaveCriticalSection(&m_limiterCS);
}
}
else if( dynamic_pointer_cast<HangingEntity>(e) != NULL )
{
EnterCriticalSection(&m_limiterCS);
@@ -1316,7 +1316,7 @@ void ServerLevel::entityRemovedExtra(shared_ptr<Entity> e)
}
// printf("entity removed: item entity count now %d\n",m_itemEntities.size());
LeaveCriticalSection(&m_limiterCS);
}
}
else if( dynamic_pointer_cast<Arrow>(e) != NULL )
{
EnterCriticalSection(&m_limiterCS);
@@ -1329,7 +1329,7 @@ void ServerLevel::entityRemovedExtra(shared_ptr<Entity> e)
}
// printf("entity removed: arrow entity count now %d\n",m_arrowEntities.size());
LeaveCriticalSection(&m_limiterCS);
}
}
else if( dynamic_pointer_cast<ExperienceOrb>(e) != NULL )
{
EnterCriticalSection(&m_limiterCS);
@@ -1342,7 +1342,7 @@ void ServerLevel::entityRemovedExtra(shared_ptr<Entity> e)
}
// printf("entity removed: experience orb entity count now %d\n",m_arrowEntities.size());
LeaveCriticalSection(&m_limiterCS);
}
}
else if( dynamic_pointer_cast<PrimedTnt>(e) != NULL )
{
EnterCriticalSection(&m_limiterCS);